3DVR Open Source Everyday Life

Build the things we live with.

Software is not the only thing that can be open source. Clothing, shoes, bags, furniture, tools, homes, and everyday objects can publish their recipes too.

Start with linen clothing See the shared standard

The Idea

From consumers to builders.

Every project should be understandable enough to make, repair, modify, teach, and produce locally. The goal is not to recreate mass manufacturing at home. It is to restore useful knowledge and give communities a practical path to make more of what they need for themselves.

First Projects

Start close to the body and the home.

One finished, tested object at a time.

In progress

Linen Clothing

Simple natural clothing with no elastic, repairable construction, and open patterns.

First build: relaxed drawstring pants.

Open the linen project →
Next

Sandals

Minimal footwear built from understandable layers with replaceable straps and soles.

First build: simple adjustable sandal.

Next

Bags

Durable carry systems made from sewable panels, replaceable straps, and common materials.

First build: everyday shoulder / tool bag.

Next

Furniture

Simple furniture using standard lumber, straightforward joinery, and downloadable cut plans.

First build: stool or small work table.

Open Object Standard 0.1

Publish the whole recipe.

A project is not truly useful because a photo or idea is public. Someone else should have enough information to reproduce it, understand it, repair it, and improve it.

  1. DesignSource pattern, drawing, CAD, dimensions, or template.
  2. Bill of materialsEvery required material and part, with practical substitutes.
  3. CostA realistic small-quantity build cost and what drives it.
  4. InstructionsClear steps that another human can actually follow.
  5. Repair guideWhat wears out, how it fails, and how to replace or mend it.
  6. VariantsSizes, adaptations, forks, and lessons from real builds.
  7. Local maker notesSkills, tools, time, and ways a local maker could produce it for others.

Design Principles

Natural. Repairable. Local. Forkable.

UnderstandableA person can see how it works.
RepairableWear does not automatically mean replacement.
Common materialsAvoid proprietary parts when a simple alternative works.
Human-scale toolsPrefer techniques accessible to homes and small workshops.
Open improvementDocument what changes and why so every build can teach the next.
Local valueMake it possible for skill and money to circulate inside communities.

The Network

Download it, make it, or hire somebody nearby.

The long-term layer is a network where an open design can become local work: a tailor makes the pants, a leatherworker makes the sandals, a carpenter makes the table, and each maker can contribute improvements back to the shared design.

Publish the recipe.

Teach the skill.

Repair what breaks.

Make locally.

Build the future from things we can understand.